Dec 23, 2007, 01:35 AM // 01:35
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#1
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Should All Professions Have The Same Total Skills?
By the title, I just mean, should all the professions have an equal amount of skills and elites. For example.
Elementalist currently reigns with 144 skills.
The other five core professions have around 138-143 as well.
Assassins and Ritualists have 110 total skills.
Dervishes and Paragons have 85 total skills.
When you look at the amount of useful skills though, there aren't really any. So many nerfs have made some skills become completely useless, such as Light of Deliverance. Since the nerf, I haven't seen a single person use the skill due to the two second casting time. The skill is now completely worthless in terms of effectiveness. It's basically a cheaper Heal Party.
Take the Swordsmanship attribute. It lacks useful skills.
Due to the fact that Dervishes and Paragons have around 50 less skills, there's less mechanics to work with. I have been UAX for a long time, so I would really find it fun and motivational to have to unlock a lot more skills just to have the ability to think. I mean, the only game they popped into was Nightfall, and Assassins and Ritualists got new skills with the upcoming release of Nightfall as a marketting plan, I know that much. Even though it bugs the heck out of me to have Assassins and Ritualists in Nightfall, but what about those with Nightfall. Do you think they'd buy Factions if the game provided Dervish and Paragon skills? Yes, I think they would. Now, you may say it'd mess up the mechanics and say that Dervish and Paragons are supposed to be Nightfall only, well, I thought the same could be the same for the Faction's professions.
As for elites, I'm not sure if all the professions have an equal amount of elites, but should they? Bottom line is, should all 10 professions share the same total amount of skills, such as 150? I don't know about you, but only having two different Spear elites and Scythe elites is a real bummer. Swordsmanship for warrior is an absolute bust, especially since there's way too many nice looking swords, but hardly anything to use with them. I don't know, just tell me your opinions.
Is it unfair, or fair to give all professions equal amounts of skills? In my opinion, it's fair and I'd like to see it happen. More thought would come into the game, more builds, new possibilities is always a good thing. If they are abusive and unfair, there's always the nerfing option to make them useless.... *cough* Light of Deliverance *cough*
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Dec 23, 2007, 01:39 AM // 01:39
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#2
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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I was too bored to read through this highly developed argument...or more accurately too busy throwing forks at people. But I doubt this idea can be implemented at the current date since they're not adding any new skills and people will whine like kindergardeners if they take away the obviously useless skills *oh but I needed that one to make my utterly overpowered farming build work.* *But without that skill I'm only 99.9999999% invincible* sad world huh?
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Excuse me, I couldn't help overhearing what you were saying, primarily because I was about to kill you take take your cloak. ~Richard comics (sorry I just love the comics )
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Dec 23, 2007, 01:49 AM // 01:49
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#3
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Quote:
Originally Posted by Darkhell153
I was too bored to read through this highly developed argument...or more accurately too busy throwing forks at people. But I doubt this idea can be implemented at the current date since they're not adding any new skills and people will whine like kindergardeners if they take away the obviously useless skills *oh but I needed that one to make my utterly overpowered farming build work.* *But without that skill I'm only 99.9999999% invincible* sad world huh?
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Excuse me, I couldn't help overhearing what you were saying, primarily because I was about to kill you take take your cloak. ~Richard comics (sorry I just love the comics )
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You really need to get over these forks and comics and move on.
Ontopic, i don't think there needs to be equal number of skills for the classes to be balanced. Dervs and Paragons are as you stated the two classes with the least skills and yet they are two of the more powerful classes
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Dec 23, 2007, 01:57 AM // 01:57
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#4
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Jungle Guide
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You have to keep in mind that the "core" professions, at least from how I've interpreted the ways professions have been handled, are *supposed* to have more skills at their disposal. It's not that the others aren't any good, it's that they fill niche roles and already benefit from what lessons have been learned from creating the core professions.
Think of it this way - if you bring your assassin to Prophecies, you aren't going to find any dagger drops. If you bring your dervish to Factions, you won't get any scythes - you have to be in their element to get drops you can specifically use.
Anyway, since you can also pick a secondary profession, and since you can change that secondary at almost any time, I really don't see this being a problem.
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Dec 23, 2007, 02:05 AM // 02:05
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#5
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The Greatest
Join Date: Feb 2006
Profession: W/
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No, they shouldn't. All it would do is create more gimmick builds in high end PvP. ANet have a hard time balancing the four new professions as it is, more skills would just make it harder for them.
Last edited by Arkantos; Dec 23, 2007 at 02:11 AM // 02:11..
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Dec 23, 2007, 02:10 AM // 02:10
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#6
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Academy Page
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Quote:
Originally Posted by Biostem
Think of it this way - if you bring your assassin to Prophecies, you aren't going to find any dagger drops. If you bring your dervish to Factions, you won't get any scythes - you have to be in their element to get drops you can specifically use.
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Yet if you bring that same assassin to Nightfall you will get dagger drops. It's strictly chronological; there's no sense of "being in their element".
While I would like to see these additional skills, I can only imagine what nearly doubling the skill pool of Paragons and Dervishes would do to class balance- many "overpowered" builds are dependent on only one skill. Not to mention that adding about 200 skills is a lot of content to develop with no expansion in sight.
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Dec 23, 2007, 02:24 AM // 02:24
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#7
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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All they need to do is introduce less new skills for core professions in GW2 and release more skills for new professions, in order to keep them kinda going toward one same number.
What they really should do in GW is find all of the skills that nobody seems to be using them and change them to become a little more useful, to open up more options for different builds.
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Dec 23, 2007, 02:25 AM // 02:25
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#8
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Emo Goth Italics
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Quote:
Originally Posted by Arkantos
No, they shouldn't. All it would do is create more gimmick builds in high end PvP. ANet have a hard time balancing the four new professions as it is, more skills would just make it harder for them.
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QFT.
nothing to add
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Dec 23, 2007, 02:26 AM // 02:26
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#9
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Krytan Explorer
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What more do you want? I don't think there's any skill missing from P and D.
They don't have as many useless skills as other classes either, no duplicates of earlier campaign skills. The skills they have are sufficient, more skills would mean you end up with a lot of duplicates or near dublicates (eg. a dumbed down elite like [wiki]Barrage[/wiki] and [wiki]Volley[/wiki])
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Dec 23, 2007, 02:51 AM // 02:51
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#10
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Forge Runner
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Quote:
Originally Posted by Lady Raenef
Take the Swordsmanship attribute. It lacks useful skills.
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Credibility = gone.
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Dec 23, 2007, 04:12 AM // 04:12
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#11
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Desert Nomad
Join Date: Aug 2005
Location: Grand Court of Selket/Sebelkeh
Guild: What If You Had An Outpost Named After You [slkt]
Profession: W/
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Quote:
Originally Posted by Lady Raenef
Take the Swordsmanship attribute. It lacks useful skills.
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Do you even know how to play warrior?
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Dec 23, 2007, 04:21 AM // 04:21
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#12
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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Quote:
Originally Posted by Lady Raenef
Take the Swordsmanship attribute. It lacks useful skills.
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Your opinion lost all credibility right about there.
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Dec 23, 2007, 04:21 AM // 04:21
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#13
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by Selket
Do you even know how to play warrior?
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Don't see sword in high-end pvp, do you?
Axe > Hammer > Sword
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Dec 23, 2007, 04:23 AM // 04:23
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#14
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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Quote:
Originally Posted by Lady Raenef
Don't see sword in high-end pvp, do you?
Axe > Hammer > Sword
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Don't see high-end pvp, do you?
Current Meta =/= Permanent Meta
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Dec 23, 2007, 04:25 AM // 04:25
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#15
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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I watch GvG's often, and even some HA just to see who's on top. I don't recall ever seeing a sword warrior used more.
Shock axe is the most popular. I don't see a shock sword.
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Dec 23, 2007, 04:27 AM // 04:27
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#16
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Emo Goth Italics
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Quote:
Originally Posted by Lady Raenef
I watch GvG's often, and even some HA just to see who's on top. I don't recall ever seeing a sword warrior used more.
Shock axe is the most popular. I don't see a shock sword.
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every now and then i see a d-slasher in gvg
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Dec 23, 2007, 04:28 AM // 04:28
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#17
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by tyla salanari
every now and then i see a d-slasher in gvg
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Every now and then.......case closed. ¬_¬
So, I'll stick to sword sucking balls.
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Dec 23, 2007, 04:28 AM // 04:28
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#18
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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Old school Charge Sword with Plague Touch and Final Thrust is one of the best Warrior builds of all time. Let's not forget about Conjure Crip Slash, which was so powerful that the Conjure mechanic had to be changed to restore balance.
I would also like to point out, for the lulz, that the Warrior in your avatar is wielding a sword.
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Dec 23, 2007, 04:30 AM // 04:30
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#19
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Emo Goth Italics
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Quote:
Originally Posted by Lady Raenef
Every now and then.......case closed. ¬_¬
So, I'll stick to sword sucking balls.
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swords DO suck balls though
shock axe spike/pressure combo FTW!
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Dec 23, 2007, 04:32 AM // 04:32
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#20
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by Sha Noran
Old school Charge Sword with Plague Touch and Final Thrust is one of the best Warrior builds of all time. Let's not forget about Conjure Crip Slash, which was so powerful that the Conjure mechanic had to be changed to restore balance.
I would also like to point out, for the lulz, that the Warrior in your avatar is wielding a sword.
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And yes, but Conjure Crip Slash was the only thing it HAD good going. I even used that because I liked Enraging Charge -> Crip Slash. Now it's 6 adrenaline which ruins the speed of how fast you can inflict damage. Sun and Moon Slash made did good damage with Conjure. However, that's changed now.
That's because I love swords, but that doesn't mean I play with swords. I mainly play Axe or Hammer, because mind you, that Helmet is an axe helmet. Just wielding a sword for the picture.
Dragon Slash is useful to an extent. I have a decent tank build that does effective damage with it, but it's more tedious to play than Shock axe is. That's how I roll.
In comparison, sword sucks. You people are thinking of PvE (as usual) or something? I hardly ever play PvE. And when I do, I still use axe.
Anyhow...the discussion is not about how bad Swordsmanship is (because it is) but more rather, if professions should balance out skill totals. I just wanted opinions and to see how others felt about it. If you lost credibility because I said sword lacks, then you lacked credibility for your opinion to matter. As sword does indeed...suck.
Last edited by Lady Raenef; Dec 23, 2007 at 04:35 AM // 04:35..
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